ALL ABOUT POLO
|
|
|||||||||||||||||||
Find out all you need to know about the ancient game of Polo, including the background, rules, handicap, ponies, and dictionary of terms. BackgroundOne of the oldest sports in the world, Polo dates back at least 2,000 years, with the first recorded match being played between the Persians and Turkomans in 600BC. The Turkomans won. The GamePolo is very straightforward as a spectator sport. There are usually six periods (Chukkas) of seven minutes. There are four players in each team. The No. 1 and 2 are basically forwards. The No. 3 and 4 are equivalent to five-eight and back in Rugby. The players should mark their opposite number; that is the No. 4 should mark the No. 1, preventing him from scoring by hooking and riding off. There is no "offside" rule. The rules are common sense based on a player having the "right of way" in order to eliminate danger. Therefore, no player shall play with his left hand. Play starts from a line up in the centre by one of the two umpires throwing the ball.The team that scores the most goals wins. Behinds do not count. The umpires will award penalties depending upon the severity of the infringement. There are verying degrees of penalties:
The essence of the game is team work. The Rules Explained
HandicapAll registered players are rated on a scale of -2 to 10 (the higher the better). The handicap of the team is the sum total rating of its players, and in handicap matches the team with the higher handicap gives the difference in ratings to the other team. PoniesThe best polo ponies are of thoroughbred blood whose main qualities are heart, speed wind, stamina and the ability to accelerate, stop and turn quickly, and whose temperament is amenable to the rigors of the game. There is no height limit for the horses, although most are between 15 and 15.3 hands. The age of a pony is generally between 5 and 15 years. Players concede the pony accounts for up to 80% of their game. Download a PDF explaining the game [graphics folder/other]. Dictionary of TermsBumpA player is permitted to ride into another player so as to spoil his shot. The angle of the collision must be slight causing no more than a jar. The faster the horse travels, the smaller the angle must be. A good bump can shake your dentures loose. BoardsThe sideboards will not exceed 28 centimetres high: the boards are positioned along the sidelines only. ChukkaAlso called a period. There are six chukkas in a polo game (four in arena polo & low goal polo) each lasting 7 minutes plus up to 30 seconds in overtime. If, during the 30 seconds, the ball hits the sideboards or goes out of bounds, or if the umpire blows his whistle, the chukka is over. There is no overtime at the end of the sixth chukka unless the score is tied, at which time a seventh chukka will be played until the first goal is scored. A player returns to each chukka on a different horse. Although he may rest one for a chukka or two and play him again. FieldLength - max 275 metres: min 230 metres Width - max 180 metres unboarded & 150 metres boarded Goal PostsThe goal posts, which are collapsible on severe impact, are 7.3 metres apart and 3 metres high. GoalAny time a ball crosses the line between the goal posts, it is considered a goal regardless of whether a horse or a mallet cause the ball to go through. In order to equalize turf and wind conditions, the teams change ends after every goal scored. HandicapAll registered players are rated on a scale of -2 to 10 (the higher the better). Although the word "goal" is often used after the digit, it bears no relation to the number of goals a player might score - only to his ability. The handicap of the team is the sum total rating of its players and in handicap matches the team with the higher handicap gives the difference in ratings to the other team. For example, a 6-goal team will give two goals to a 4-goal team. HookA player spoils another’s shot by putting his mallet in the way of a striking player. A cross hook occurs where the player reaches over his opponent's mount in an attempt to hook; this is considered a foul. Knock-inShould a team, in an offensive drive, hit the ball across the opponent’s backline, the defending team resumes the game with a free hit from their backline. No time is allowed for knock-ins.
MalletAlso known as a "stick". The shaft is made from a bamboo shoot and the head from either the bamboo root or a hard wood such as maple. These vary in length from 48 to 54 inches and are very flexible in comparison to a golf club or a hockey stick. Near SideThe left-hand of the horse. Neck ShotA ball that is hit under the horse’s neck from either side. Off SideThe right hand side of the horse. Out of BoundsWhen a ball crosses the sidelines or goes over the sideboards, it is considered out of bounds and the umpire throws in another ball between the two teams at that point. No time-out is allowed for an out of bounds ball. PositionsEach of the four team members plays a distinctly different position. Since polo is such a fluid game, the players may momentarily change positions, but will try to return to their initial assignment. Here’s an overview of the players:
Ride OffThis occurs when two riders make contact and attempt to push each other off the line of the ball so as to prevent the other from striking. The horses are the ones intended to do the pushing, although a player may use his body but not his elbows. These dictionary terms are taken from the Victorian Polo Association.
|
||||||||||||||||||||

















